Victor VTR-9D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3049 Clan Invasion
- Rules
- Standard
- Cost
- 8.51M C-bills
- Move
- Armor
- 200 pts
Medium Pulse Laser ×2Gauss RifleSRM 4
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitBattle Value
1,717by skill
Point Value
40
Recognition Notes
The Victor VTR-9D is an 80-ton assault that fights at stand-off range, cruising at 43 km/h and topping out near 65, with a jump range of 120 metres. A Gauss rifle fills the right arm while the left arm carries a pair of medium pulse lasers, and an SRM 4 rounds out the left torso. CASE lines both the left torso and the right torso, and the frame is built rugged and field-serviceable. Endo steel structure and standard armor cover the type, which Robinson Standard BattleWorks builds at its Robinson works, alongside production at other sites.
Armor & Loadout
VICTOR VTR-9D
EnergyBallisticMissile
Head: 9 front
Center Torso: 34 front, 15 rear
Right Torso: 23 front, 10 rear
Left Torso: 23 front, 10 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | LT | 1 | 25 rds · 1 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA ×2 | 2 |
CASE: Right Torso · Left Torso
Systems & Manufacturers
VTR-9D
Victor
PV40
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
7 eras · 9 factions
Victor variants (19)
VTR-9A Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2508 Battle value 1,236 Point value 31VTR-9A1 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2508 Battle value 1,302 Point value 33VTR-9B Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2510 Battle value 1,378 Point value 36VTR-9B (Shoji) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/- Introduced 2725 Battle value 1,531 Point value 40VTR-9B (Kataga) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN Introduced 2766 Battle value 1,991 Point value 46C Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASE Introduced 2835 Battle value 1,925 Point value 38VTR-9S Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2998 Battle value 1,360 Point value 36VTR-9B (Li) Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 3028 Battle value 1,625 Point value 38
VTR-9D current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40
VTR-9K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3049 Battle value 1,717 Point value 40VTR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3054 Battle value 1,717 Point value 43VTR-10S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3062 Battle value 2,034 Point value 44VTR-10D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,894 Point value 39VTR-11D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3065 Battle value 2,021 Point value 44VTR-10L Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL Introduced 3066 Battle value 2,279 Point value 44VTR-9K2 (St. James) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARTLTC-1, CASE Introduced 3069 Battle value 2,006 Point value 50VTR-Cr Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3BSS, CASE, MHQ2 Introduced 3069 Battle value 1,465 Point value 40VTR-9Ka Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, JMPS1 Introduced 3076 Battle value 1,594 Point value 37VTR-12D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, REL Introduced 3132 Battle value 1,935 Point value 38