Longbow LGB-0W2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 2531 Age of War
- Rules
- Introductory
- Move
- Armor
- 168 pts
LRM 20 ×2LRM 5 ×2
Technical Readout: RGv1 · Record Sheets: RG20
Compare this unitBattle Value
1,410by skill
Point Value
38
Recognition Notes
The LGB-0W2 is an 85-ton missile boat that fights at long range, a 2531 rebuild of the 2480-era LGB-0C. In place of the medium lasers in the torsos it carries an LRM 5 in the Left Torso and an LRM 5 in the Right Torso, and the Small Laser in the head is gone entirely. The LRM 20 in the Left Arm and the LRM 20 in the Right Arm carry over from the original. A 340 fusion engine replaces the 310, lifting cruising speed from 32 to 43 km/h and top speed from 54 to 65, while standard armor plating replaces the primitive plating of the LGB-0C. Heat sinks drop from 15 to 13 single. StarCorps Industries builds it at Fletcher.
Armor & Loadout
LONGBOW LGB-0W2
Missile
Head: 9 front
Center Torso: 23 front, 10 rear
Right Torso: 20 front, 8 rear
Left Torso: 20 front, 8 rear
Right Arm: 15 front
Left Arm: 15 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 1 t in CT |
| Msl | RA · LA | 2 | 24 rds · 4 t in RT, LT |
Systems & Manufacturers
LGB-0W2
Longbow
PV38
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
11 eras · 10 factions
Longbow variants (18)
LGB-0C Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities IF2, LRM1/2/2 Introduced 2480 Battle value 1,295 Point value 36LGB-0W Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM1/3/3 Introduced 2529 Battle value 1,337 Point value 36
LGB-0W2 current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM1/3/3 Introduced 2531 Battle value 1,410 Point value 38
LGB-7Q Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM2/3/3 Introduced 2610 Battle value 1,618 Point value 45LGB-8C Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM2/3/3, REAR1/1/- Introduced 2615 Battle value 1,653 Point value 45LGB-7V Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3056 Battle value 1,816 Point value 49LGB-10C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3, REAR1/1/- Introduced 3061 Battle value 1,898 Point value 48LGB-12C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4 Introduced 3061 Battle value 1,686 Point value 50LGB-0H Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 1,813 Point value 45LGB-8V Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, CASE Introduced 3068 Battle value 1,808 Point value 59LGB-13NAIS Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC3/3/-, C3S, CASE, ECM, MHQ1 Introduced 3069 Battle value 1,804 Point value 48LGB-13C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3070 Battle value 1,397 Point value 49LGB-14C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM-/1/2, SRM3/1 Introduced 3070 Battle value 1,421 Point value 40LGB-12R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2, OVL Introduced 3082 Battle value 1,979 Point value 39LGB-14C2 Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, CASE, IF2, LRM-/1/2, MHQ2, SRM4/1 Introduced 3088 Battle value 1,291 Point value 45LGB-14Q Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF3, LRM1/3/3, REAR1/1/- Introduced 3103 Battle value 1,828 Point value 46LGB-14V Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF1, REAR1/1/- Introduced 3105 Battle value 1,763 Point value 42LGB-10K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3140 Battle value 1,791 Point value 41