Longbow LGB-0C
- Type
- BattleMech
- Tech
- Primitive
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 2480 Age of War
- Rules
- Advanced
- Cost
- 7.78M C-bills
- Move
- Armor
- 144 pts
Medium Laser ×2Small LaserLRM 20 ×2
Battle Value
1,295by skill
Point Value
36
Recognition Notes
The Longbow LGB-0C is an 85-ton assault that fights at long range, cruising at 32 km/h and topping out at 54, slow even for its weight. Twin LRM 20 racks fill both arms, backed at closer quarters by a medium laser in each torso and a small laser in the head. Its arms are minimal weapon pods without hands, and it carries a fixed searchlight along with enhanced communications gear. Primitive armor covers the frame, and Lockenburg-Holly Industries builds the type at Emris IV.
Armor & Loadout
LONGBOW LGB-0C
EnergyMissile
Head: 9 front
Center Torso: 21 front, 10 rear
Right Torso: 18 front, 7 rear
Left Torso: 18 front, 7 rear
Right Arm: 9 front
Left Arm: 9 front
Right Leg: 18 front
Left Leg: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | RT · LT | 2 | |
| Msl | RA · LA | 2 | 36 rds · 6 t in RT, LT |
Systems & Manufacturers
LGB-0C
Longbow
PV36
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
No recorded availability.
Longbow variants (18)
LGB-0C current variant Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities IF2, LRM1/2/2 Introduced 2480 Battle value 1,295 Point value 36
LGB-0W Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM1/3/3 Introduced 2529 Battle value 1,337 Point value 36LGB-0W2 Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM1/3/3 Introduced 2531 Battle value 1,410 Point value 38LGB-7Q Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM2/3/3 Introduced 2610 Battle value 1,618 Point value 45LGB-8C Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF3, LRM2/3/3, REAR1/1/- Introduced 2615 Battle value 1,653 Point value 45LGB-7V Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3056 Battle value 1,816 Point value 49LGB-10C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF3, REAR1/1/- Introduced 3061 Battle value 1,898 Point value 48LGB-12C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF4 Introduced 3061 Battle value 1,686 Point value 50LGB-0H Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3065 Battle value 1,813 Point value 45LGB-8V Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, CASE Introduced 3068 Battle value 1,808 Point value 59LGB-13NAIS Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC3/3/-, C3S, CASE, ECM, MHQ1 Introduced 3069 Battle value 1,804 Point value 48LGB-13C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3070 Battle value 1,397 Point value 49LGB-14C Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM-/1/2, SRM3/1 Introduced 3070 Battle value 1,421 Point value 40LGB-12R Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2, OVL Introduced 3082 Battle value 1,979 Point value 39LGB-14C2 Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, CASE, IF2, LRM-/1/2, MHQ2, SRM4/1 Introduced 3088 Battle value 1,291 Point value 45LGB-14Q Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF3, LRM1/3/3, REAR1/1/- Introduced 3103 Battle value 1,828 Point value 46LGB-14V Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF1, REAR1/1/- Introduced 3105 Battle value 1,763 Point value 42LGB-10K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3140 Battle value 1,791 Point value 41