Griffin IIC
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 40t
- Role
- Missile Boat
- Intro
- 2852 Early Succession War
- Rules
- Standard
- Cost
- 4.26M C-bills
- Move
- Armor
- 134 pts
ER Large LaserER Small LaserLRM 5 ×4
Battle Value
1,608by skill
Point Value
31
View on Sarna
Technical Readout: RGv1 · Record Sheets: RG14
Compare this unitGriffin IIC
PV31
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
10 eras · 53 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,714 |
| G1 | 2 | 3,248 |
| G2 | 3 | 2,701 |
| G3 | 4 | 2,123 |
| G4 | 5 | 1,608 |
| G5 | 6 | 1,383 |
| G6 | 7 | 1,238 |
| G7 | 8 | 1,093 |
| G8 | 8 | 1,029 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Griffin IIC is a 40-ton medium fighting at long range, cruising at 65 km/h and topping out near 97 with a jump range of 180 metres. Four LRM 5 racks fill the torsos, two in the left and two in the right, backed by an ER Large Laser in the center torso and an ER Small Laser mounted in the head. Endo steel structure and ferro-fibrous armor keep the frame light, and both arms carry reinforced battle fists. Irece Alpha builds the type at Irece, with production also underway at Twycross and CSF Kraken.
Armor & loadout
Mech rightFrontMech left
GRIFFIN IIC
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | CT | 1 | |
| Msl | RT ×2 · LT ×2 | 4 | 48 rds · 2 t |
Systems & manufacturers
Griffin IIC variants (9)
Griffin IIC current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 2852 Battle value 1,608 Point value 31
2 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2973 Battle value 1,516 Point value 303 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3060 Battle value 1,532 Point value 304 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3060 Battle value 1,475 Point value 305 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1 Introduced 3071 Battle value 1,344 Point value 366 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1 Introduced 3073 Battle value 1,468 Point value 368 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, JMPS1 Introduced 3078 Battle value 1,736 Point value 387 Role Striker Tech base Clan Rules Experimental Alpha Strike abilities CASE Introduced 3083 Battle value 1,952 Point value 429 Role Striker Tech base Mixed Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3144 Battle value 1,106 Point value 26