Zeus ZEU-11S
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 80t
- Role
- Sniper
- Intro
- 3130 Late Republic
- Rules
- Standard
- Cost
- 21.57M C-bills
- Move
- Armor
- 241 pts
ER Medium Laser ×2ER Large LaserGauss RifleLRM 15

Availability by era
3 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,267 |
| G1 | 2 | 4,606 |
| G2 | 3 | 3,830 |
| G3 | 4 | 3,010 |
| G4 | 5 | 2,280 |
| G5 | 6 | 1,961 |
| G6 | 7 | 1,756 |
| G7 | 8 | 1,550 |
| G8 | 8 | 1,459 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The ZEU-11S is an 80-ton assault that fights at long range, a 3130 rework of the 2787 ZEU-5T built on mixed Inner Sphere and Clan technology. In place of the ER PPC in the left arm it carries a Gauss Rifle, and a Clan XL fusion engine replaces the original's fusion plant while holding cruising speed at 43 km/h and top speed at 65. The LRM 15 in the right arm and the ER Large Laser in the left torso carry over, while the rear-facing Medium Laser moves from the left torso to a rear-facing position in the right torso and is upgraded to an ER Medium Laser alongside the ER Medium Laser in the center torso. The Clan Artemis IV fire-control system in the right arm is joined by a Beagle active probe and Inner Sphere CASE II in the right torso, with a further Inner Sphere CASE II in the left arm, and the heat-sink count falls from 17 to 13 Inner Sphere double sinks. Defiance Industries builds the type at Hesperus II.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Enr | LT | 1 | |
| Msl | RA | 1 | 24 rds · 3 t in RT |
| Bal | LA | 1 | 24 rds · 3 t in LT |
| Enrrear | RT | 1 | |
| electronicsBeagle Active ProbeIS | RT | ||
| electronicsArtemis IV FCSClan | RA |
CASE II: Right Torso · Left Arm