Phoenix Hawk IIC 9
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Sniper
- Intro
- 2853 Early Succession War
- Rules
- Standard
- Move
- Armor
- 201 pts
Machine Gun ×2Ultra AC/10LRM 20 ×2
Battle Value
2,469by skill
Point Value
48
View on Sarna
Technical Readout: RGv1 · Record Sheets: RG15
Compare this unit9
Phoenix Hawk IIC
PV48
TP: BMSZ: 4TMM: 0MV: 10"j
ROLE: Sniper
Damage
S (+0)
5
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
10 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,703 |
| G1 | 2 | 4,987 |
| G2 | 3 | 4,148 |
| G3 | 4 | 3,259 |
| G4 | 5 | 2,469 |
| G5 | 6 | 2,123 |
| G6 | 7 | 1,901 |
| G7 | 8 | 1,679 |
| G8 | 8 | 1,580 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Phoenix Hawk IIC 9 is an 80-ton assault that fights at long range, cruising at 54 km/h and topping out near 86, with a single jump carrying it 150 metres. This 2853 build replaces the base model's Ultra AC/10 in the left torso with a pair of LRM 20 racks, while an Ultra AC/10 remains in the right torso. The two Machine Guns, one in the Center Torso and one in the Head, carry over from the original. It keeps the easily-serviced design of the base configuration, and Trellshire Heavy Industries builds it at Twycross.
Armor & loadout
Mech rightFrontMech left
PHOENIX HAWK IIC 9
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | HD | 1 | 100 rds · 0.5 t in RT |
| Bal | CT | 1 | |
| Bal | RT | 1 | 20 rds · 2 t |
| Msl | LT ×2 | 2 | 24 rds · 4 t in LA |
Systems & manufacturers
Phoenix Hawk IIC variants (10)
Phoenix Hawk IIC Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2851 Battle value 2,057 Point value 412 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF4, LRM4/4/4, OVL Introduced 2852 Battle value 2,892 Point value 48
9 current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2853 Battle value 2,469 Point value 48
3 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3062 Battle value 2,448 Point value 454 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,483 Point value 515 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2 Introduced 3069 Battle value 2,350 Point value 446 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, HT2/2/2, JMPS1 Introduced 3070 Battle value 2,490 Point value 477 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPS1 Introduced 3078 Battle value 2,219 Point value 478 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities ECM, ENE, JMPS1 Introduced 3086 Battle value 2,881 Point value 5910 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities ENE, MEL Introduced 3146 Battle value 2,762 Point value 46