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Phoenix Hawk IIC 10

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Tech
Mixed
Mass
80t
Intro
3146 Dark Age
Rules
Standard
Move
Armor
220 pts

ER Medium Laser ×6ER Large Laser ×2Hatchet

Technical Readout: RGv1 · Record Sheets: RG15

Compare this unit
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26

Availability by era

2 eras · 7 factions

GunPilotAdj BV
G016,380
G125,579
G234,640
G343,646
G452,762
G562,375
G672,127
G781,878
G881,768

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Phoenix Hawk IIC 10 is an 80-ton assault that fights at close-in to medium range, cruising at 54 km/h and topping out at 86 with a 150-metre jump capability, unchanged from the 2851 original's mobility figures. Where that sniper-role machine paired twin Ultra AC/10s in the torsos with a pair of machine guns, this 3146 rebuild strips out the autocannons entirely: three ER medium lasers fill the left torso and three more the right torso, an ER large laser sits in the center torso, and a second ER large laser is mounted in the head. A hatchet in the right arm gives it a melee option the original lacked, and the heat-sink count rises from 10 double to 16 Clan double. The design remains an easily-serviced one, and Cosby BattleMech and Myomer Research Firm builds it at Kajikazawa.

Armor & loadout

Mech rightFrontMech left
PHOENIX HAWK IIC 10
EnergyPhysical
Weapon / EquipmentLocQtyAmmo
EnrHD · CT2
EnrRT ×3 · LT ×36
PhyHatchetRA1