Phoenix Hawk IIC 4
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 22.98M C-bills
- Move
- Armor
- 201 pts
ATM 9 ×4
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
2,483by skill
Point Value
51
Recognition Notes
The Phoenix Hawk IIC 4 is an 80-ton assault that fights as a skirmisher, cruising at 54 km/h and topping out near 86 with a 150-metre jump. Where the 2851 original mounted a pair of Ultra AC/10s in the torsos alongside Machine Guns in the center torso and head, this variant strips all four weapons out in favor of four ATM 9 launchers, two in the left torso and two in the right, trading its predecessor's short-range and mixed-range punch for missile fire from the torsos alone. The engine, structure, armor, and heat-sink fit carry over unchanged from the base model, and the type remains an easily-serviced design. Trellshire Heavy Industries builds it at Twycross.
Armor & Loadout
PHOENIX HAWK IIC 4
Missile
Head: 9 front
Center Torso: 26 front, 14 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 26 front
Left Leg: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT ×2 · LT ×2 | 4 | 49 rds · 7 t in CT, RA, LA |
Systems & Manufacturers
4
Phoenix Hawk IIC
PV51
TP: BMSZ: 4TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
7
M (+2)
5
L (+4)
3
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
Availability by era
6 eras · 15 factions
Phoenix Hawk IIC variants (10)
Phoenix Hawk IIC Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2851 Battle value 2,057 Point value 412 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF4, LRM4/4/4, OVL Introduced 2852 Battle value 2,892 Point value 489 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2853 Battle value 2,469 Point value 483 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3062 Battle value 2,448 Point value 45
4 current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,483 Point value 51
5 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2 Introduced 3069 Battle value 2,350 Point value 446 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, HT2/2/2, JMPS1 Introduced 3070 Battle value 2,490 Point value 477 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPS1 Introduced 3078 Battle value 2,219 Point value 478 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities ECM, ENE, JMPS1 Introduced 3086 Battle value 2,881 Point value 5910 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities ENE, MEL Introduced 3146 Battle value 2,762 Point value 46