Phoenix Hawk IIC 6
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 25.85M C-bills
- Move
- Armor
- 220 pts
Heavy Medium Laser ×2Plasma Cannon ×2
BattleCorps · Record Sheets: RS:3085u-PP
Compare this unitBattle Value
2,490by skill
Point Value
47
Recognition Notes
The Phoenix Hawk IIC 6 is an 80-ton assault that trades the original's long-range sniping for close-in skirmishing, a 3070 rebuild of the 2851 original. Where the base model carries twin Ultra AC/10s in the torsos and a pair of Machine Guns, this variant mounts a Plasma Cannon in each arm and a Heavy Medium Laser in each torso. A targeting computer sits in the center torso, and the heat-sink count rises from 10 double to 11 double. Jump range grows from 150 to 240 metres, and the type remains an easily-serviced design built by Trellshire Heavy Industries at Twycross.
Armor & Loadout
PHOENIX HAWK IIC 6
Energy
Head: 9 front
Center Torso: 34 front, 11 rear
Right Torso: 22 front, 8 rear
Left Torso: 22 front, 8 rear
Right Arm: 23 front
Left Arm: 23 front
Right Leg: 30 front
Left Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Enr | RA · LA | 2 | 40 rds · 4 t |
| electronicsTargeting ComputerClan | CT |
Systems & Manufacturers
6
Phoenix Hawk IIC
PV47
TP: BMSZ: 4TMM: 0MV: 10"/16"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
5 eras · 3 factions
Phoenix Hawk IIC variants (10)
Phoenix Hawk IIC Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 2851 Battle value 2,057 Point value 412 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF4, LRM4/4/4, OVL Introduced 2852 Battle value 2,892 Point value 489 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2853 Battle value 2,469 Point value 483 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3062 Battle value 2,448 Point value 454 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 2,483 Point value 515 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2 Introduced 3069 Battle value 2,350 Point value 44
6 current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, HT2/2/2, JMPS1 Introduced 3070 Battle value 2,490 Point value 47
7 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPS1 Introduced 3078 Battle value 2,219 Point value 478 Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities ECM, ENE, JMPS1 Introduced 3086 Battle value 2,881 Point value 5910 Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities ENE, MEL Introduced 3146 Battle value 2,762 Point value 46