Partisan Heavy Tank (Refit)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3059 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 96 pts
LB 10-X AC ×2Machine Gun ×2Ultra AC/5
Battle Value
835by skill
Point Value
23

(Refit)
Partisan Heavy Tank
PV23
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
3
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
7 eras · 43 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,929 |
| G1 | 2 | 1,687 |
| G2 | 3 | 1,403 |
| G3 | 4 | 1,102 |
| G4 | 5 | 835 |
| G5 | 6 | 718 |
| G6 | 7 | 643 |
| G7 | 8 | 568 |
| G8 | 8 | 534 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Partisan Heavy Tank (Refit) is an 80-ton tracked combat vehicle built for the sniper role, cruising at 32 km/h with a top speed near 54. Where the base model packs four Autocannons/5s into its turret, this refit replaces them with two LB 10-X ACs and a single Ultra AC/5 in the same turret. The paired machine guns on the front carry over from the base model, as does the anti-aircraft fire control. Kallon Industries built the original at Loyalty and Talon (Wernke), and this refit is turned out by field crews at various sites.
Armor & loadout
PARTISAN HEAVY TANK (REFIT)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| BalLB 10-X AC | T ×2 | 2 | 2 t ammo in B |
| Bal | T | 1 | 1 t ammo in B |
Systems & manufacturers
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30
(Refit) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23
(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29