Partisan Heavy Tank (ELRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3106 Late Republic
- Rules
- Standard
- Move
- Armor
- 138 pts

Machine Gun ×2Extended LRM 10 ×4C3 Slave Unit
Source: RG33
Compare this unitBattle Value
1,156by skill
Point Value
30
Recognition Notes
The Partisan Heavy Tank (ELRM) is an 80-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. Where the base Partisan mounts four Autocannons/5s in its turret, this variant replaces them with four Extended LRM 10s in the same turret, and swaps the base's fuel-consuming ICE for a Fuel Cell engine. Armor changes from Standard to Heavy Ferro-Fibrous, and a C3 Slave Unit and CASE are fitted in the hull. The paired machine guns in the front and the anti-aircraft fire control carry over from the base model. Kallon Industries builds it at Kirklin.
Armor & Loadout
BallisticMissileSupport
Front: 40 front
Right: 24 front
Left: 24 front
Turret: 30 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
| Msl | T ×4 | 4 | 8 t ammo in B |
| Sup | B | 1 |
CASE: Body
Systems & Manufacturers
(ELRM)
Partisan Heavy Tank
PV30
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
3
L (+4)
3
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
3 eras · 3 factions
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30
(ELRM) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30
(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29