Partisan Heavy Tank (AC2)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3002 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.63M C-bills
- Move
- Armor
- 96 pts

Autocannon/2 ×5Machine Gun ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
580by skill
Point Value
16
Recognition Notes
The Partisan Heavy Tank (AC2) is an 80-ton tracked combat vehicle fielded as a sniper. Where the original Partisan mounts four Autocannons/5s in its turret, this field refit crams in five Autocannons/2s in the turret, trading the base model's heavier individual guns for a denser battery of lighter ones. The paired Machine Guns in the front carry over unchanged, and the anti-aircraft fire control remains part of the recognition profile. Cruising speed and top speed hold at 32 and 54 km/h, and the hull still wears standard armor. Being a field refit, it carries no fixed manufacturer, assembled at various sites rather than a single dedicated plant.
Armor & Loadout
PARTISAN HEAVY TANK (AC2)
Ballistic
Front: 22 front
Right: 18 front
Left: 18 front
Turret: 22 front
Rear: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
| Bal | T ×5 | 5 | 4 t ammo in B |
Systems & Manufacturers
(AC2)
Partisan Heavy Tank
PV16
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
1
L (+4)
1
Heat not tracked

Special , EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8
Availability by era
9 eras · 10 factions
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19
(AC2) current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16
(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29