Partisan Heavy Tank (LRM)
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3017 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 2.53M C-bills
- Move
- Armor
- 96 pts
Machine Gun ×2LRM 15 ×4
Battle Value
1,021by skill
Point Value
30

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(LRM)
Partisan Heavy Tank
PV30
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
4
Heat not tracked

Special EE, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
9 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,359 |
| G1 | 2 | 2,062 |
| G2 | 3 | 1,715 |
| G3 | 4 | 1,348 |
| G4 | 5 | 1,021 |
| G5 | 6 | 878 |
| G6 | 7 | 786 |
| G7 | 8 | 694 |
| G8 | 8 | 653 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Partisan Heavy Tank (LRM) is an 80-ton tracked combat vehicle refitted as a missile boat. The turret's four Autocannons/5 guns of the base model give way to four LRM 15 launchers, while the two Machine Guns in front carry over unchanged. Cruising speed remains 32 km/h with a top speed near 54, and the crew still works behind standard armor with anti-aircraft fire control. This model is a field refit built at various sites rather than a factory-produced type.
Armor & loadout
PARTISAN HEAVY TANK (LRM)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
| Msl | T ×4 | 4 | 6 t ammo in B |
Systems & manufacturers
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30
(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29