Partisan Heavy Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 2791 Early Succession War
- Rules
- Introductory
- Cost
- 1.87M C-bills
- Move
- Armor
- 96 pts
Autocannon/5 ×4Machine Gun ×2
Battle Value
673by skill
Point Value
19

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitPartisan Heavy Tank
PV19
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 35Skill 1 31Skill 2 27Skill 3 23Skill 4 19Skill 5 17Skill 6 15Skill 7 13Skill 8 11
Availability by era
10 eras · 38 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,555 |
| G1 | 2 | 1,359 |
| G2 | 3 | 1,131 |
| G3 | 4 | 888 |
| G4 | 5 | 673 |
| G5 | 6 | 579 |
| G6 | 7 | 518 |
| G7 | 8 | 458 |
| G8 | 8 | 431 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Partisan Heavy Tank is an 80-ton tracked combat vehicle built for the long-range sniper role, cruising at 32 km/h with a top speed near 54. Its turret carries four Autocannons/5 guns, and two machine guns face front on the hull. The crew rides behind standard armor, and the vehicle carries anti-aircraft fire control. Kallon Industries builds the type at Kirklin.
Armor & loadout
PARTISAN HEAVY TANK
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Bal | T ×4 | 4 | 2 t ammo in B |
Systems & manufacturers
Partisan Heavy Tank variants (8)
Partisan Heavy Tank current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19
(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29