Partisan Heavy Tank (Light Gauss)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3145 Dark Age
- Rules
- Standard
- Move
- Armor
- 138 pts

Light Gauss Rifle ×4
Source: RG33
Compare this unitBattle Value
968by skill
Point Value
29
Recognition Notes
The Partisan Heavy Tank (Light Gauss) is an 80-ton tracked combat vehicle built as a sniper, and it replaces the base model's four turret-mounted Autocannon/5 guns with four Light Gauss Rifles in the same turret, dropping the paired machine guns on the front entirely. The switch to an XL engine and Heavy Ferro-Fibrous armor comes with a cruising speed of 22 km/h and a top speed of 32, well below the base model's 32 and 54 km/h. CASE sits in the hull, an addition the base model carried nowhere. Anti-aircraft fire control carries over from the base model. Kallon Industries builds this variant at Kirklin, one of several factories that produce the base model.
Armor & Loadout
PARTISAN HEAVY TANK (LIGHT GAUSS)
Ballistic
Front: 40 front
Right: 24 front
Left: 24 front
Turret: 30 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×4 | 4 | 3 t ammo in B |
CASE: Body
Systems & Manufacturers
(Light Gauss)
Partisan Heavy Tank
PV29
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
4
L (+4)
4
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
2 eras · 11 factions
Federated SunsFree Worlds LeagueFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)MercenaryRepublic of the Sphere
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21(Cell) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30
(Light Gauss) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29