Partisan Heavy Tank (Cell)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3090 Early Republic
- Rules
- Standard
- Move
- Armor
- 138 pts

Ultra AC/5 ×4Machine Gun ×2C3 Slave Unit
Source: RG33
Compare this unitBattle Value
992by skill
Point Value
30
Recognition Notes
The Partisan Heavy Tank (Cell) is an 80-ton tracked combat vehicle fielded in the sniper role, cruising at 32 km/h with a top speed near 54. It replaces the base Partisan's four Autocannons/5 in the turret with four Ultra AC/5, the pair of Machine Guns on the front carrying over unchanged. A C3 Slave Unit sits in the hull alongside CASE, neither present on the base model, and the Fuel Cell engine stands in place of the base's ICE plant. Armor moves from Standard to Heavy Ferro-Fibrous, and the anti-aircraft fire control carries over from the original. Kallon Industries builds this configuration at Kirklin.
Armor & Loadout
BallisticSupport
Front: 40 front
Right: 24 front
Left: 24 front
Turret: 30 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Bal | T ×4 | 4 | 4 t ammo in B |
| Sup | B | 1 |
CASE: Body
Systems & Manufacturers
(Cell)
Partisan Heavy Tank
PV30
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
3
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 54Skill 1 48Skill 2 42Skill 3 36Skill 4 30Skill 5 27Skill 6 24Skill 7 21Skill 8 18
Availability by era
4 eras · 11 factions
Partisan Heavy Tank variants (8)
Partisan Heavy Tank Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/2, EE, SRCH, TUR(2/2/2, AC2/2/2) Introduced 2791 Battle value 673 Point value 19(AC2) Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH, TUR(AC1/1/1) Introduced 3002 Battle value 580 Point value 16(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF4, LRM2/4/4, SRCH, TUR(2/4/4, LRM2/4/4, IF4) Introduced 3017 Battle value 1,021 Point value 30(Refit) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/1, SRCH, TUR(2/3/3, FLK1/1/1) Introduced 3059 Battle value 835 Point value 23(C3) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/2, C3S, CASE, EE, MHQ1, SRCH, TUR(2/2/2, AC2/2/2) Introduced 3062 Battle value 662 Point value 21
(Cell) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FC, MHQ1, SRCH, TUR(3/3/3) Introduced 3090 Battle value 992 Point value 30
(ELRM) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF2, FC, MHQ1, SRCH, TUR(1/3/3, IF2) Introduced 3106 Battle value 1,156 Point value 30(Light Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/4/4) Introduced 3145 Battle value 968 Point value 29