Mauler MAL-3R
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Sniper
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 19.46M C-bills
- Move
- Armor
- 279 pts
Small LaserLB 10-X AC ×2LRM 15 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
1,877by skill
Point Value
47
Recognition Notes
The Mauler MAL-3R is a 90-ton assault built for sniping, cruising at 32 km/h and topping out at 54, with a short 90-metre jump capability. It carries twin LB 10-X AC autocannons in each arm and paired LRM 15 racks in the left and right torsos, with a Small Laser tucked into the head for close defense of last resort. A C3 slave unit sits in the center torso, linking it into a broader targeting network. Ferro-fibrous armor and a 270 XL fusion engine round out the frame, built by Luthien Armor Works at its Luthien factory.
Armor & Loadout
MAULER MAL-3R
EnergyBallisticMissile
Head: 9 front
Center Torso: 44 front, 14 rear
Right Torso: 28 front, 10 rear
Left Torso: 28 front, 10 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Msl | RT · LT | 2 | 32 rds · 4 t |
| BalLB 10-X AC | RA · LA | 2 | 40 rds · 4 t in RT, LT |
| electronicsC3 SlaveIS | CT |
Systems & Manufacturers
MAL-3R
Mauler
PV47
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Sniper
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
6 eras · 1 faction
Mauler variants (14)
MAL-1PT5 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3022 Battle value 1,400 Point value 40MAL-1PT6 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 3022 Battle value 1,270 Point value 47MAL-1X-AFFC Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3040 Battle value 1,286 Point value 33MAL-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OVL Introduced 3048 Battle value 1,460 Point value 37MAL-1Y Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3048 Battle value 1,448 Point value 40MAL-C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, LRM1/1/1, MHQ1, OVL Introduced 3051 Battle value 1,473 Point value 40MAL-2R Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3060 Battle value 1,586 Point value 42
MAL-3R current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, IF2, LRM1/2/2, MHQ1 Introduced 3062 Battle value 1,877 Point value 47
MAL-2D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,737 Point value 40MAL-1KX Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, IF2, LRM1/1/2 Introduced 3068 Battle value 1,678 Point value 44MAL-1K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IF2, LRM1/1/2 Introduced 3069 Battle value 1,622 Point value 40MAL-4X “Todesbote” Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, CR, IF1 Introduced 3070 Battle value 1,904 Point value 49MAL-3K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM1/1/2 Introduced 3074 Battle value 1,622 Point value 47MAL-4R Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/-, CASEII, IF2, LRM2/2/2 Introduced 3144 Battle value 2,050 Point value 47