Mauler MAL-2R
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Juggernaut
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 8.97M C-bills
- Move
- Armor
- 206 pts
ER Medium Laser ×4Ultra AC/2 ×4LRM 10 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
1,586by skill
Point Value
42
Recognition Notes
The Mauler MAL-2R is a 90-ton assault built as a juggernaut, cruising at 32 km/h and topping out at 54, slow even for its class. Its arms carry two ER medium lasers apiece, while each side torso pairs an LRM 10 with a pair of Ultra AC/2 autocannons, giving it four such autocannons in total. CASE lines both the left and right torso. Twelve double heat sinks manage its output, and ferro-fibrous armor plates the frame. General Dynamics performs the refit at its Ozawa facility.
Armor & Loadout
MAULER MAL-2R
EnergyBallisticMissile
Head: 9 front
Center Torso: 27 front, 10 rear
Right Torso: 26 front, 10 rear
Left Torso: 26 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 2 t |
| Bal | RT ×2 · LT ×2 | 4 | 90 rds · 2 t |
| Enr | RA ×2 · LA ×2 | 4 |
CASE: Right Torso · Left Torso
Systems & Manufacturers
MAL-2R
Mauler
PV42
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
4
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
3 eras · 4 factions
Mauler variants (14)
MAL-1PT5 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3022 Battle value 1,400 Point value 40MAL-1PT6 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 3022 Battle value 1,270 Point value 47MAL-1X-AFFC Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3040 Battle value 1,286 Point value 33MAL-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OVL Introduced 3048 Battle value 1,460 Point value 37MAL-1Y Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3048 Battle value 1,448 Point value 40MAL-C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, LRM1/1/1, MHQ1, OVL Introduced 3051 Battle value 1,473 Point value 40
MAL-2R current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3060 Battle value 1,586 Point value 42
MAL-3R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, IF2, LRM1/2/2, MHQ1 Introduced 3062 Battle value 1,877 Point value 47MAL-2D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,737 Point value 40MAL-1KX Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, IF2, LRM1/1/2 Introduced 3068 Battle value 1,678 Point value 44MAL-1K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IF2, LRM1/1/2 Introduced 3069 Battle value 1,622 Point value 40MAL-4X “Todesbote” Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, CR, IF1 Introduced 3070 Battle value 1,904 Point value 49MAL-3K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM1/1/2 Introduced 3074 Battle value 1,622 Point value 47MAL-4R Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/-, CASEII, IF2, LRM2/2/2 Introduced 3144 Battle value 2,050 Point value 47