Mauler MAL-1PT6
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Sniper
- Intro
- 3022 Late Succession War (Renaissance)
- Rules
- Introductory
- Move
- Armor
- 200 pts
Large Laser ×2Small LaserAC/2 ×4LRM 15 ×2
Technical Readout: Shrap15 · Record Sheets: ShrapRS
Compare this unitBattle Value
1,270by skill
Point Value
47
Recognition Notes
The Mauler MAL-1PT6 is a 90-ton assault that fights at long range, cruising at a sluggish 22 km/h and topping out near 32. A large laser rides in each arm, and the left and right torsos each carry an LRM 15 alongside a pair of AC/2 autocannons, giving the design four autocannons and two missile racks working the same distant engagement band. A small laser sits in the head for anything that closes in regardless. Twelve single heat sinks handle the standard fusion engine's output, and standard armor covers the frame. Earthwerks Ltd. builds the type at its Tikonov works.
Armor & Loadout
MAULER MAL-1PT6
EnergyBallisticMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 28 front, 6 rear
Left Torso: 28 front, 6 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Msl | RT · LT | 2 | 32 rds · 4 t |
| Bal | RT ×2 · LT ×2 | 4 | 90 rds · 2 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
MAL-1PT6
Mauler
PV47
TP: BMSZ: 4TMM: 0MV: 4"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
3
OV: 3Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
1 era · 2 factions
Mauler variants (14)
MAL-1PT5 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3022 Battle value 1,400 Point value 40
MAL-1PT6 current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 3022 Battle value 1,270 Point value 47
MAL-1X-AFFC Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3040 Battle value 1,286 Point value 33MAL-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OVL Introduced 3048 Battle value 1,460 Point value 37MAL-1Y Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3048 Battle value 1,448 Point value 40MAL-C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, LRM1/1/1, MHQ1, OVL Introduced 3051 Battle value 1,473 Point value 40MAL-2R Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3060 Battle value 1,586 Point value 42MAL-3R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, IF2, LRM1/2/2, MHQ1 Introduced 3062 Battle value 1,877 Point value 47MAL-2D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,737 Point value 40MAL-1KX Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, IF2, LRM1/1/2 Introduced 3068 Battle value 1,678 Point value 44MAL-1K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IF2, LRM1/1/2 Introduced 3069 Battle value 1,622 Point value 40MAL-4X “Todesbote” Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, CR, IF1 Introduced 3070 Battle value 1,904 Point value 49MAL-3K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM1/1/2 Introduced 3074 Battle value 1,622 Point value 47MAL-4R Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/-, CASEII, IF2, LRM2/2/2 Introduced 3144 Battle value 2,050 Point value 47