Mauler MAL-2D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Juggernaut
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Move
- Armor
- 206 pts
ER Medium Laser ×4Rotary AC/2 ×4MRM 10 ×2
Technical Readout: Shrap15 · Record Sheets: ShrapRS
Compare this unitBattle Value
1,737by skill
Point Value
40
Recognition Notes
The Mauler MAL-2D is a 90-ton assault built as a juggernaut, cruising at a modest 32 km/h and topping out at 54. Its arms carry four ER medium lasers, two in each arm, while both torsos hold a pair of Rotary AC/2s apiece backed by an MRM 10 on each side. CASE lines both the left torso and the right torso, guarding against the ammunition feeding those autocannons and missile racks. Twelve double heat sinks manage the engine's output, and ferro-fibrous plating covers the frame. General Dynamics fields it as a refit product out of its Ozawa works.
Armor & Loadout
MAULER MAL-2D
EnergyBallisticMissile
Head: 9 front
Center Torso: 27 front, 10 rear
Right Torso: 26 front, 10 rear
Left Torso: 26 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT ×2 · LT ×2 | 4 | 90 rds · 2 t |
| Msl | RT · LT | 2 | 48 rds · 2 t |
| Enr | RA ×2 · LA ×2 | 4 |
CASE: Right Torso · Left Torso
Systems & Manufacturers
MAL-2D
Mauler
PV40
TP: bmSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
3
L (+4)
3
OV: 3Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
2 eras · 3 factions
Mauler variants (14)
MAL-1PT5 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3022 Battle value 1,400 Point value 40MAL-1PT6 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 3022 Battle value 1,270 Point value 47MAL-1X-AFFC Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3040 Battle value 1,286 Point value 33MAL-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OVL Introduced 3048 Battle value 1,460 Point value 37MAL-1Y Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3048 Battle value 1,448 Point value 40MAL-C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, LRM1/1/1, MHQ1, OVL Introduced 3051 Battle value 1,473 Point value 40MAL-2R Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3060 Battle value 1,586 Point value 42MAL-3R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, IF2, LRM1/2/2, MHQ1 Introduced 3062 Battle value 1,877 Point value 47
MAL-2D current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,737 Point value 40
MAL-1KX Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, IF2, LRM1/1/2 Introduced 3068 Battle value 1,678 Point value 44MAL-1K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IF2, LRM1/1/2 Introduced 3069 Battle value 1,622 Point value 40MAL-4X “Todesbote” Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, CR, IF1 Introduced 3070 Battle value 1,904 Point value 49MAL-3K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM1/1/2 Introduced 3074 Battle value 1,622 Point value 47MAL-4R Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/-, CASEII, IF2, LRM2/2/2 Introduced 3144 Battle value 2,050 Point value 47