Mauler MAL-1PT5
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Sniper
- Intro
- 3022 Late Succession War (Renaissance)
- Rules
- Introductory
- Move
- Armor
- 200 pts
Medium Laser ×2AC/2 ×4LRM 15 ×2
Technical Readout: Shrap15 · Record Sheets: ShrapRS
Compare this unitBattle Value
1,400by skill
Point Value
40
Recognition Notes
The Mauler MAL-1PT5 is a 90-ton assault that fights at long range, cruising at 32 km/h and topping out near 54. Twin LRM 15 racks sit one to each torso, backed by two AC/2 autocannons apiece in the left and right torso for four AC/2 mounts total. A medium laser rides in each arm for closer work, and 12 single heat sinks keep the engine cool. Earthwerks Ltd. builds the type at Tikonov.
Armor & Loadout
MAULER MAL-1PT5
EnergyBallisticMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 28 front, 6 rear
Left Torso: 28 front, 6 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 32 rds · 4 t |
| Bal | RT ×2 · LT ×2 | 4 | 90 rds · 2 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
MAL-1PT5
Mauler
PV40
TP: bmSZ: 4TMM: 0MV: 6"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
1 era · 2 factions
Mauler variants (14)
MAL-1PT5 current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/1/2 Introduced 3022 Battle value 1,400 Point value 40
MAL-1PT6 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2 Introduced 3022 Battle value 1,270 Point value 47MAL-1X-AFFC Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRM1/1 Introduced 3040 Battle value 1,286 Point value 33MAL-1R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1, OVL Introduced 3048 Battle value 1,460 Point value 37MAL-1Y Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3048 Battle value 1,448 Point value 40MAL-C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, LRM1/1/1, MHQ1, OVL Introduced 3051 Battle value 1,473 Point value 40MAL-2R Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3060 Battle value 1,586 Point value 42MAL-3R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, IF2, LRM1/2/2, MHQ1 Introduced 3062 Battle value 1,877 Point value 47MAL-2D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,737 Point value 40MAL-1KX Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, IF2, LRM1/1/2 Introduced 3068 Battle value 1,678 Point value 44MAL-1K Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, IF2, LRM1/1/2 Introduced 3069 Battle value 1,622 Point value 40MAL-4X “Todesbote” Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASEII, CR, IF1 Introduced 3070 Battle value 1,904 Point value 49MAL-3K Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF4, LRM1/1/2 Introduced 3074 Battle value 1,622 Point value 47MAL-4R Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/-, CASEII, IF2, LRM2/2/2 Introduced 3144 Battle value 2,050 Point value 47