King Crab KGC-011
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3143 Dark Age
- Rules
- Advanced
- Cost
- 122.93M C-bills
- Move
- Armor
- 307 pts
Plasma RifleLB 20-X AC ×2Rocket Launcher 15
Source: RG05
Compare this unitBattle Value
2,406by skill
Point Value
46
Recognition Notes
The King Crab KGC-011 is a 100-ton juggernaut built for close-in demolition work, cruising at 43 km/h and topping out near 65, with a supercharger pushing a sprint speed of 86 km/h when engaged. Twin LB 20-X AC autocannons fill both torsos, joined by a Rocket Launcher 15 in the left torso and a Plasma Rifle in the right. A 400 XXL fusion engine drives a composite internal structure under standard armor, with 16 double heat sinks managing the load. It is fielded as a command 'Mech, and Cosara Weaponries builds it at its Mars factory.
Armor & Loadout
KING CRAB KGC-011
EnergyBallisticMissile
Head: 9 front
Center Torso: 46 front, 16 rear
Right Torso: 32 front, 10 rear
Left Torso: 32 front, 10 rear
Right Arm: 34 front
Left Arm: 34 front
Right Leg: 42 front
Left Leg: 42 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 30 rds · 6 t in RL, LL |
| EnrPlasma Rifle | RT | 1 | 20 rds · 2 t in HD, CT |
| Msl | LT | 1 | |
| mobilitySupercharger | CT |
Systems & Manufacturers
KGC-011
King Crab
PV46
TP: BMSZ: 4TMM: 0MV: 10"
ROLE: Juggernaut
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
2 eras · 7 factions
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58
KGC-011 current variant Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46
KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced — Battle value — Point value —