King Crab KGC-005
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 13.41M C-bills
- Move
- Armor
- 296 pts
ER Large LaserLB 20-X AC ×2Streak SRM 4 ×2
Battle Value
2,264by skill
Point Value
54
View on Sarna
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unitKGC-005
King Crab
PV54
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
5
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 98Skill 1 87Skill 2 76Skill 3 65Skill 4 54Skill 5 49Skill 6 44Skill 7 39Skill 8 34
Availability by era
2 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,230 |
| G1 | 2 | 4,573 |
| G2 | 3 | 3,804 |
| G3 | 4 | 2,988 |
| G4 | 5 | 2,264 |
| G5 | 6 | 1,947 |
| G6 | 7 | 1,743 |
| G7 | 8 | 1,540 |
| G8 | 8 | 1,449 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The King Crab KGC-005 is a 100-ton juggernaut that fights close in, cruising at 32 km/h and topping out near 54. Twin LB 20-X AC cannons fill both torsos, joined by a pair of Streak SRM 4 racks in the left torso and an ER large laser in the right. CASE lines both torsos, and a C3i computer sits in the center torso, marking this out as a command 'Mech. Cosara Weaponries builds it at its Mars factory.
Armor & loadout
Mech rightFrontMech left
KING CRAB KGC-005
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 30 rds · 6 t |
| Enr | RT | 1 | |
| MslStreak SRM 4 | LT ×2 | 2 | 25 rds · 1 t |
| electronicsC3i ComputerIS | CT |
CASE: Right Torso · Left Torso
Systems & manufacturers
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced 2863 Battle value — Point value —KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48
KGC-005 current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54
KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46