King Crab KGC-005r
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 12.32M C-bills
- Move
- Armor
- 288 pts
Heavy PPCLB 20-X AC ×2Streak SRM 4
TR:3085 · Record Sheets: RS:3085u-ONN
Compare this unitBattle Value
2,335by skill
Point Value
53
Recognition Notes
The King Crab KGC-005r is a 100-ton assault juggernaut, cruising at 32 km/h and topping out near 54, sluggish even for its weight class. An LB 20-X AC sits in the left torso and a second in the right torso, with a Streak SRM 4 sharing the left torso and a Heavy PPC in the right. CASE lines both torsos, and a C3 slave unit sits in the center torso. The type is a command 'Mech. Field Refit assembles it at various sites.
Armor & Loadout
KING CRAB KGC-005R
EnergyBallisticMissile
Head: 9 front
Center Torso: 40 front, 15 rear
Right Torso: 30 front, 10 rear
Left Torso: 30 front, 10 rear
Right Arm: 34 front
Left Arm: 34 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 30 rds · 6 t |
| EnrHeavy PPC | RT | 1 | |
| MslStreak SRM 4 | LT | 1 | 25 rds · 1 t |
| electronicsC3 SlaveIS | CT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
KGC-005r
King Crab
PV53
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
4
M (+2)
5
L (+4)
2
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33
Availability by era
5 eras · 4 factions
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58
KGC-005r current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53
KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced — Battle value — Point value —