King Crab KGC-0000
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 2815 Early Succession War
- Rules
- Introductory
- Cost
- 9.62M C-bills
- Move
- Armor
- 272 pts
Large LaserAC/20 ×2LRM 15
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,810by skill
Point Value
44
Recognition Notes
The King Crab KGC-0000 is a 100-ton assault juggernaut that closes to short range behind twin AC/20 autocannons, one in each torso. A Large Laser in the right torso and an LRM 15 in the left torso let it reach out before the heavy guns take over. It cruises at 32 km/h and tops out near 54, slow even for its weight class, and carries 15 single heat sinks with standard armor over a standard internal structure. Recognition markings identify it as a command 'Mech. It is a field refit assembled at various sites rather than a single manufacturer's line.
Armor & Loadout
KING CRAB KGC-0000
EnergyBallisticMissile
Head: 9 front
Center Torso: 39 front, 12 rear
Right Torso: 29 front, 10 rear
Left Torso: 29 front, 10 rear
Right Arm: 33 front
Left Arm: 33 front
Right Leg: 34 front
Left Leg: 34 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 10 rds · 2 t |
| Enr | RT | 1 | |
| Msl | LT | 1 | 8 rds · 1 t |
Systems & Manufacturers
KGC-0000
King Crab
PV44
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 2Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
7 eras · 9 factions
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49
KGC-0000 current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44
KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced — Battle value — Point value —