King Crab KGC-0000
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 2815 Early Succession War
- Rules
- Introductory
- Cost
- 9.62M C-bills
- Move
- Armor
- 272 pts
Large LaserAC/20 ×2LRM 15
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unit
Availability by era
7 eras · 22 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,181 |
| G1 | 2 | 3,656 |
| G2 | 3 | 3,041 |
| G3 | 4 | 2,389 |
| G4 | 5 | 1,810 |
| G5 | 6 | 1,557 |
| G6 | 7 | 1,394 |
| G7 | 8 | 1,231 |
| G8 | 8 | 1,158 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The King Crab KGC-0000 is a 100-ton assault juggernaut that closes to short range behind twin AC/20 autocannons, one in each torso. A Large Laser in the right torso and an LRM 15 in the left torso let it reach out before the heavy guns take over. It cruises at 32 km/h and tops out near 54, slow even for its weight class, and carries 15 single heat sinks with standard armor over a standard internal structure. Recognition markings identify it as a command 'Mech. It is a field refit assembled at various sites rather than a single manufacturer's line.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 10 rds · 2 t |
| Enr | RT | 1 | |
| Msl | LT | 1 | 8 rds · 1 t |