King Crab KGC-009C
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3143 Dark Age
- Rules
- Standard
- Move
- Armor
- 307 pts
ER Small Laser ×2Plasma Rifle ×2HAG/20 ×2
Battle Value
2,652by skill
Point Value
58
Recognition Notes
The King Crab KGC-009C is a 100-ton assault built as a juggernaut, cruising at 32 km/h and topping out at 54, sluggish even for its class. Each arm carries a HAG/20 alongside a Plasma Rifle, and an ER Small Laser sits in each torso. A Guardian ECM suite is fitted in the head, and the chassis is built as a command 'Mech. Endo steel structure and standard armor plating cover the frame, with 14 Inner Sphere double heat sinks. StarCorps Industries builds it at its Loburg factory.
Armor & Loadout
KING CRAB KGC-009C
EnergyBallistic
Head: 9 front
Center Torso: 46 front, 16 rear
Right Torso: 32 front, 10 rear
Left Torso: 32 front, 10 rear
Right Arm: 34 front
Left Arm: 34 front
Right Leg: 42 front
Left Leg: 42 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| BalHAG/20 | RA · LA | 2 | 36 rds · 6 t in RT, LT |
| EnrPlasma Rifle | RA · LA | 2 | 40 rds · 4 t in RT, LT |
| electronicsGuardian ECM SuiteIS | HD |
Systems & Manufacturers
KGC-009C
King Crab
PV58
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
6
M (+2)
6
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 106Skill 1 94Skill 2 82Skill 3 70Skill 4 58Skill 5 52Skill 6 46Skill 7 40Skill 8 34
Availability by era
2 eras · 1 faction
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55
KGC-009C current variant Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58
KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced — Battle value — Point value —