King Crab KGC-008
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 16.43M C-bills
- Move
- Armor
- 307 pts
ER Medium Laser ×2Heavy PPC ×2Light AC/2 ×2
Battle Value
2,369by skill
Point Value
58
View on Sarna
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unitKGC-008
King Crab
PV58
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 106Skill 1 94Skill 2 82Skill 3 70Skill 4 58Skill 5 52Skill 6 46Skill 7 40Skill 8 34
Availability by era
2 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,472 |
| G1 | 2 | 4,785 |
| G2 | 3 | 3,980 |
| G3 | 4 | 3,127 |
| G4 | 5 | 2,369 |
| G5 | 6 | 2,037 |
| G6 | 7 | 1,824 |
| G7 | 8 | 1,611 |
| G8 | 8 | 1,516 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The King Crab KGC-008 is a 100-ton assault built for sniping at long range, cruising at 32 km/h and topping out near 54, with a jump capability of 90 metres. A Heavy PPC sits in each arm, and a Light AC/2 rides in each torso, while a pair of ER Medium Lasers is packed into the head. CASE lines the left torso, and the right torso carries a C3i computer and a Guardian ECM suite, marking this out as a command 'Mech. Cosara Weaponries builds it at Northwind.
Armor & loadout
Mech rightFrontMech left
KING CRAB KGC-008
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD ×2 | 2 | |
| Bal | RT · LT | 2 | 45 rds · 1 t |
| EnrHeavy PPC | RA · LA | 2 | |
| electronicsC3i ComputerIS | RT | ||
| electronicsGuardian ECM SuiteIS | RT |
CASE: Left Torso
Systems & manufacturers
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54KGC-010 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced 2863 Battle value — Point value —KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54
KGC-008 current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58
KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46