King Crab KGC-010
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 2743 Star League
- Rules
- Standard
- Cost
- 11.34M C-bills
- Move
- Armor
- 304 pts
PPC ×2LB 10-X AC ×2SRM 6 ×2
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
2,181by skill
Point Value
49
Recognition Notes
The King Crab KGC-010 is a 100-ton assault built as a sniper, though its mixed loadout of autocannons, particle projection cannons, and short-range missiles spans several fighting ranges. An LB 10-X AC sits in each arm, a PPC and an SRM 6 occupy both the left torso and right torso, and CASE lines each torso bay. It moves on a 300 fusion engine over an endo steel frame, cruising at 32 km/h and topping out at 54, sluggish for its weight class. Ten double heat sinks manage its output, and the type serves as a command 'Mech. Cosara Weaponries builds it at its Mars facility.
Armor & Loadout
KING CRAB KGC-010
EnergyBallisticMissile
Head: 9 front
Center Torso: 46 front, 15 rear
Right Torso: 32 front, 10 rear
Left Torso: 32 front, 10 rear
Right Arm: 34 front
Left Arm: 34 front
Right Leg: 41 front
Left Leg: 41 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| BalLB 10-X AC | RA · LA | 2 | 60 rds · 6 t in RT, LT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
KGC-010
King Crab
PV49
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Sniper
Damage
S (+0)
3
M (+2)
4
L (+4)
3
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
2 eras · 4 factions
King Crab variants (14)
KGC-000 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, IF1 Introduced 2743 Battle value 1,906 Point value 46KGC-000b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC4/4/-, CASE, IF1 Introduced 2743 Battle value 2,039 Point value 54
KGC-010 current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OVL, SRM1/1 Introduced 2743 Battle value 2,181 Point value 49
KGC-0000 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, IF1 Introduced 2815 Battle value 1,810 Point value 44KGC-001 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 2,221 Point value 48KGC-005 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK2/2/-, MHQ2 Introduced 3062 Battle value 2,264 Point value 54KGC-008 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, MHQ2 Introduced 3069 Battle value 2,369 Point value 58KGC-005r Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK2/2/-, MHQ1 Introduced 3071 Battle value 2,335 Point value 53KGC-007 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3071 Battle value 2,523 Point value 52KGC-008B Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1 Introduced 3080 Battle value 2,374 Point value 57KGC-009 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/-, IF1 Introduced 3104 Battle value 2,260 Point value 55KGC-009C Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities ECM, FLK3/2/2, HT1/1/- Introduced 3143 Battle value 2,652 Point value 58KGC-011 Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities FLK3/3/- Introduced 3143 Battle value 2,406 Point value 46KGC-000b (Chrichell) Role — Tech base Unknown Rules — Alpha Strike abilities — Introduced — Battle value — Point value —