Grendel (Mongrel) G
- Type
- BattleMech
- Tech
- Clan
- Mass
- 45t
- Role
- Scout
- Intro
- 3090 Early Republic
- Rules
- Standard
- Cost
- 18.36M C-bills
- Move
- Armor
- 144 pts
Micro Pulse Laser ×5Medium Pulse Laser ×4

Availability by era
4 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,103 |
| G1 | 2 | 4,462 |
| G2 | 3 | 3,711 |
| G3 | 4 | 2,916 |
| G4 | 5 | 2,209 |
| G5 | 6 | 1,900 |
| G6 | 7 | 1,701 |
| G7 | 8 | 1,502 |
| G8 | 8 | 1,414 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Grendel (Mongrel) G is a 45-ton scout that fights close-in, cruising at 76 km/h and topping out near 119, with a 210-metre jump capability. Where the Prime configuration mounts twin ER Medium Lasers in the left arm, the G carries a single Micro Pulse Laser there, and in place of the Prime's ER Large Laser and ER Small Laser in the right arm it fields a Medium Pulse Laser and Micro Pulse Laser. The right torso's Streak SRM 6 gives way to a Medium Pulse Laser and Micro Pulse Laser pairing, and the left torso, empty on the Prime, carries the same pulse-laser combination on the G. The head trades the Prime's ER Medium Laser for a Micro Pulse Laser, and the G runs on 10 double heat sinks against the Prime's 12. Both configurations share the rugged, field-serviceable frame, and Arcadia BattleMech Plant CM-T15 builds the type at Arcadia, with additional production at other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT · RA · LA | 5 | |
| Enr | RT · LT · RA ×2 | 4 | |
| mobilitySuperchargerpod | CT | ||
| electronicsWatchdog CEWSpodClan | LT |