Goliath GOL-2H
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 8.03M C-bills
- Move
- Armor
- 241 pts
PPCRocket Launcher 10 ×6LRM 10 ×2
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitBattle Value
1,583by skill
Point Value
39
Recognition Notes
The GOL-2H is an 80-ton assault built for long-range sniping, cruising at 43 km/h and topping out near 65. It is a 3067 field refit of the 2652 GOL-1H, carrying over the same PPC in the right torso and paired LRM 10 launchers split between the left and right torso. In place of the machine gun in each torso, this configuration carries a Rocket Launcher 10, and ferro-fibrous plating replaces the base model's standard armor. It is fielded as a field refit rather than a factory-built machine, with production scattered across various sites.
Armor & Loadout
EnergyMissile
Head: 9 front
Center Torso: 30 front, 20 rear
Left Torso: 20 front, 13 rear
Right Torso: 20 front, 13 rear
Front Left Leg: 28 front
Front Right Leg: 28 front
Rear Left Leg: 30 front
Rear Right Leg: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT · RT | 2 | 24 rds · 2 t in CT |
| Msl | LT ×3 · RT ×3 | 6 | |
| Enr | RT | 1 |
Systems & Manufacturers
GOL-2H
Goliath
PV39
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
6 eras · 4 factions
Goliath variants (15)
GOL-1H Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2652 Battle value 1,449 Point value 39GOL-3M Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3047 Battle value 1,537 Point value 37GOL-3M2 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3052 Battle value 1,631 Point value 38GOL-3S Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/-, IF1 Introduced 3066 Battle value 1,792 Point value 37
GOL-2H current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, LRM1/1/1 Introduced 3067 Battle value 1,583 Point value 39
GOL-4S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3067 Battle value 1,912 Point value 41GOL-5D Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, REAR0*/-/- Introduced 3067 Battle value 1,975 Point value 45GOL-5W Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ECM, ENE, HT1/1/-, MHQ2, STL Introduced 3071 Battle value 2,006 Point value 50GOL-6H Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3071 Battle value 1,676 Point value 40GOL-3L Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, STL Introduced 3082 Battle value 1,708 Point value 56GOL-6M Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities CASE, IF1, REAR1/1/-, TUR(3/3/2, IF0*) Introduced 3083 Battle value 1,742 Point value 43GOL-7C Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII Introduced 3133 Battle value 1,790 Point value 42GOL-7R Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF1, LRM1/1/1 Introduced 3133 Battle value 1,888 Point value 40C Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASEII, TUR(3/3/3) Introduced 3143 Battle value 2,222 Point value 47GOL-7K Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII Introduced 3148 Battle value 1,894 Point value 40