Excalibur EXC-B2b
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 2735 Star League
- Rules
- Standard
- Cost
- 16.28M C-bills
- Move
- Armor
- 176 pts
Gauss RifleLRM 20Anti-Missile System
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,715by skill
Point Value
42
Recognition Notes
The EXC-B2b is a 70-ton heavy that fights at long range, a 2735 rework of the 2619 Excalibur EXC-B1 recast from skirmisher to missile boat. It drops the Small Pulse Laser from the left arm entirely, leaving the Gauss Rifle alone in the right arm, while the LRM 20 stays in the left torso and the Anti-Missile System shifts from the left torso into the center torso. Endo steel internal structure replaces the standard structure of the B1, though cruising speed holds at 54 km/h and top speed at 86. Yankee Weapons Systems builds it at Terra, alongside Skobel MechWorks.
Armor & Loadout
EXCALIBUR EXC-B2B
BallisticMissileSupport
Head: 9 front
Center Torso: 26 front, 9 rear
Right Torso: 18 front, 6 rear
Left Torso: 18 front, 6 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | CT | 1 | 1 t ammo |
| Msl | LT | 1 | 12 rds · 2 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| electronicsArtemis IV FCSIS | LT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
EXC-B2b
Excalibur
PV42
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
11 eras · 9 factions
Excalibur variants (11)
EXC-B1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF1 Introduced 2619 Battle value 1,549 Point value 37EXC-B2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2620 Battle value 1,533 Point value 37
EXC-B2b current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2735 Battle value 1,715 Point value 42
(2786) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2786 Battle value — Point value —EXC-B2b-EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities AMS, CASE, IF1, REAR0*/0*/- Introduced 2825 Battle value 2,008 Point value 44(3056) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3056 Battle value — Point value —EXC-C1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3058 Battle value 1,637 Point value 38"Pocket WarShip" Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 30,109 Point value —EXC-C1 (Cernunnos) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/- Introduced 3062 Battle value 1,778 Point value 37EXC-CS Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, TSM Introduced 3067 Battle value 2,174 Point value 45EXC-D1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2 Introduced 3067 Battle value 1,949 Point value 45