Excalibur EXC-B1
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 2619 Star League
- Rules
- Standard
- Cost
- 15.93M C-bills
- Move
- Armor
- 120 pts
Small Pulse LaserGauss RifleLRM 20Anti-Missile System
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,549by skill
Point Value
37
Recognition Notes
The Excalibur EXC-B1 is a 70-ton skirmisher built around a Gauss rifle in the right arm and an LRM 20 in the left torso, giving it reach at both stand-off and longer bands. A small pulse laser in the left arm covers closer work, while an Anti-Missile System in the left torso guards against incoming fire, and an Artemis IV fire-control system in the left torso sharpens the LRM 20's targeting. It runs on a 350 XL fusion engine, cruising at 54 km/h and topping out near 86, with standard armor over its frame. Yankee Weapons Systems builds the type on Terra.
Armor & Loadout
EXCALIBUR EXC-B1
EnergyBallisticMissileSupport
Head: 9 front
Center Torso: 16 front, 5 rear
Right Torso: 14 front, 5 rear
Left Torso: 14 front, 5 rear
Right Arm: 13 front
Left Arm: 13 front
Right Leg: 13 front
Left Leg: 13 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 12 rds · 2 t |
| Sup | LT | 1 | 1 t ammo in CT |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA | 1 | |
| electronicsArtemis IV FCSIS | LT |
Systems & Manufacturers
EXC-B1
Excalibur
PV37
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21
Availability by era
2 eras · 7 factions
Excalibur variants (11)
EXC-B1 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF1 Introduced 2619 Battle value 1,549 Point value 37
EXC-B2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2620 Battle value 1,533 Point value 37EXC-B2b Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2735 Battle value 1,715 Point value 42(2786) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2786 Battle value — Point value —EXC-B2b-EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities AMS, CASE, IF1, REAR0*/0*/- Introduced 2825 Battle value 2,008 Point value 44(3056) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3056 Battle value — Point value —EXC-C1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3058 Battle value 1,637 Point value 38"Pocket WarShip" Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 30,109 Point value —EXC-C1 (Cernunnos) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/- Introduced 3062 Battle value 1,778 Point value 37EXC-CS Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, TSM Introduced 3067 Battle value 2,174 Point value 45EXC-D1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2 Introduced 3067 Battle value 1,949 Point value 45