Excalibur EXC-B2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 2620 Star League
- Rules
- Standard
- Cost
- 16.08M C-bills
- Move
- Armor
- 120 pts
Gauss RifleLRM 20Anti-Missile System
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,533by skill
Point Value
37
Recognition Notes
The EXC-B2 is a 70-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86, a 2620 refit of the 2619 EXC-B1. It drops the Left Arm Small Pulse Laser entirely, leaving the Gauss Rifle in the right arm and the Artemis IV-guided LRM 20 in the left torso as the design's reach. The Anti-Missile System shifts from the left torso to the center torso, and CASE is fitted in both the left torso and the right torso where the B1 carried none. Yankee Weapons Systems builds the type at Terra and at New Earth.
Armor & Loadout
EXCALIBUR EXC-B2
BallisticMissileSupport
Head: 9 front
Center Torso: 16 front, 5 rear
Right Torso: 14 front, 5 rear
Left Torso: 14 front, 5 rear
Right Arm: 13 front
Left Arm: 13 front
Right Leg: 13 front
Left Leg: 13 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | CT | 1 | 1 t ammo |
| Msl | LT | 1 | 12 rds · 2 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| electronicsArtemis IV FCSIS | LT |
CASE: Right Torso · Left Torso
Systems & Manufacturers
EXC-B2
Excalibur
PV37
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21
Availability by era
8 eras · 11 factions
Excalibur variants (11)
EXC-B1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, IF1 Introduced 2619 Battle value 1,549 Point value 37
EXC-B2 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2620 Battle value 1,533 Point value 37
EXC-B2b Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1 Introduced 2735 Battle value 1,715 Point value 42(2786) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2786 Battle value — Point value —EXC-B2b-EC Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities AMS, CASE, IF1, REAR0*/0*/- Introduced 2825 Battle value 2,008 Point value 44(3056) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3056 Battle value — Point value —EXC-C1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3058 Battle value 1,637 Point value 38"Pocket WarShip" Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3059 Battle value 30,109 Point value —EXC-C1 (Cernunnos) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/- Introduced 3062 Battle value 1,778 Point value 37EXC-CS Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, TSM Introduced 3067 Battle value 2,174 Point value 45EXC-D1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, MHQ2 Introduced 3067 Battle value 1,949 Point value 45