Emperor EMP-5A
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Juggernaut
- Intro
- 2502 Age of War
- Rules
- Introductory
- Cost
- 7.95M C-bills
- Move
- Armor
- 279 pts
Medium Laser ×3Large Laser ×2AC/5 ×2
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
1,830by skill
Point Value
42
Recognition Notes
The Emperor EMP-5A is a 90-ton juggernaut, a 2502 rebuild of the 2442 EMP-1A original. Each arm carries a Large Laser alongside the AC/5 already mounted there, and medium lasers sit in the left torso, right torso, and head, as on the EMP-1A. A 270 fusion engine replaces the EMP-1A's 325 unit, yet cruising speed holds at 32 km/h with a top speed of 54 km/h. The rebuild adds a jump capability of 90 meters, absent from the original, and heat sinks rise from 10 single to 16 single. It is a command 'Mech, built by StarCorps Industries at Son Hoa among other sites.
Armor & Loadout
EMPEROR EMP-5A
EnergyBallistic
Head: 9 front
Center Torso: 48 front, 10 rear
Right Torso: 30 front, 8 rear
Left Torso: 30 front, 8 rear
Right Arm: 30 front
Left Arm: 30 front
Right Leg: 38 front
Left Leg: 38 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Enr | RA · LA | 2 | |
| Bal | RA · LA | 2 | 40 rds · 2 t in RT, LT |
Systems & Manufacturers
EMP-5A
Emperor
PV42
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 2Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Emperor variants (13)
EMP-1A Role Juggernaut Tech base Primitive Rules Advanced Alpha Strike abilities AC1/1/1 Introduced 2442 Battle value 1,453 Point value 40
EMP-5A current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2502 Battle value 1,830 Point value 42
EMP-6A Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2612 Battle value 1,969 Point value 42EMP-6A-EC Role Sniper Tech base Mixed Rules Experimental Alpha Strike abilities CASE, FLK1/1/1 Introduced 2826 Battle value 2,165 Point value 44EMP-6A (Nerran) Role Sniper Tech base Mixed Rules Experimental Alpha Strike abilities CASE, FLK1/1/1 Introduced 3064 Battle value 2,247 Point value 43EMP-6D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3069 Battle value 2,382 Point value 44EMP-6L Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL, TSM Introduced 3069 Battle value 2,681 Point value 52EMP-6M Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, MHQ2, OVL, TSM Introduced 3069 Battle value 2,090 Point value 48EMP-6S Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK2/2/- Introduced 3069 Battle value 2,065 Point value 42EMP-7L Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, ECM, STL, TSM Introduced 3069 Battle value 2,179 Point value 47EMP-6ME "Mercury Elite" Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3S, FLK1/2/2, MHQ1 Introduced 3075 Battle value 2,004 Point value 46EMP-6M2 Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3083 Battle value — Point value —EMP-8L Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, ECM, FLK1/1/1, STL, TSM Introduced 3135 Battle value 2,385 Point value 48