Emperor EMP-1A
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- Type
- BattleMech
- Tech
- Primitive
- Mass
- 90t
- Role
- Juggernaut
- Intro
- 2442 Age of War
- Rules
- Advanced
- Cost
- 7.79M C-bills
- Move
- Armor
- 273 pts
Medium Laser ×3AC/5 ×2
Battle Value
1,453by skill
Point Value
40
EMP-1A
Emperor
PV40
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
7 eras · 10 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,356 |
| G1 | 2 | 2,935 |
| G2 | 3 | 2,441 |
| G3 | 4 | 1,918 |
| G4 | 5 | 1,453 |
| G5 | 6 | 1,250 |
| G6 | 7 | 1,119 |
| G7 | 8 | 988 |
| G8 | 8 | 930 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Emperor EMP-1A is a 90-ton assault built as a juggernaut, cruising at 32 km/h and topping out at 54, slow even by the standards of its weight class. It pairs an AC/5 in the left arm with a second AC/5 in the right arm, and carries three medium lasers, one each in the left torso, right torso, and head. The frame is a command 'Mech, and primitive armor plates the chassis. Quarry Arms builds it, with production also carried out at other sites.
Armor & loadout
Mech rightFrontMech left
EMPEROR EMP-1A
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RA · LA | 2 | 80 rds · 4 t in RT, LT |
Systems & manufacturers
Emperor variants (13)
EMP-1A current variant Role Juggernaut Tech base Primitive Rules Advanced Alpha Strike abilities AC1/1/1 Introduced 2442 Battle value 1,453 Point value 40
EMP-5A Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2502 Battle value 1,830 Point value 42EMP-6A Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2612 Battle value 1,969 Point value 42EMP-6A-EC Role Sniper Tech base Mixed Rules Experimental Alpha Strike abilities CASE, FLK1/1/1 Introduced 2826 Battle value 2,165 Point value 44EMP-6A (Nerran) Role Sniper Tech base Mixed Rules Experimental Alpha Strike abilities CASE, FLK1/1/1 Introduced 3064 Battle value 2,247 Point value 43EMP-6D Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE Introduced 3069 Battle value 2,382 Point value 44EMP-6L Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, STL, TSM Introduced 3069 Battle value 2,681 Point value 52EMP-6M Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, MHQ2, OVL, TSM Introduced 3069 Battle value 2,090 Point value 48EMP-6S Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK2/2/- Introduced 3069 Battle value 2,065 Point value 42EMP-7L Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE, ECM, STL, TSM Introduced 3069 Battle value 2,179 Point value 47EMP-6ME "Mercury Elite" Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3S, FLK1/2/2, MHQ1 Introduced 3075 Battle value 2,004 Point value 46EMP-6M2 Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3083 Battle value — Point value —EMP-8L Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, ECM, FLK1/1/1, STL, TSM Introduced 3135 Battle value 2,385 Point value 48