Dervish DV-6Md
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Missile Boat
- Intro
- Star League
- Rules
- Standard
- Cost
- 10.04M C-bills
- Move
- Armor
- 120 pts
Medium Laser ×2LRM 15 ×2SRM 2 ×2
Technical Readout: ER:2750
Compare this unitBattle Value
—
Point Value
29
Recognition Notes
The Dervish DV-6Md is a 55-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86, with a jump capability of 150 metres. Twin LRM 15 racks in the left and right torso carry the bulk of its firepower, backed at close quarters by a medium laser and an SRM 2 in each arm. CASE lines the right torso, guarding against the LRM ammunition stored there. The design runs on a 275 XL fusion engine and rides on hyper-extending arm actuators, and the type is noted as an easily-serviced design. Achernar BattleMechs builds it on New Avalon.
Armor & Loadout
DERVISH DV-6MD
EnergyMissile
Head: 8 front
Center Torso: 20 front, 4 rear
Right Torso: 15 front, 4 rear
Left Torso: 15 front, 4 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 15 front
Left Leg: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 3 t |
| Enr | RA · LA | 2 | |
| MslSRM 2 | RA · LA | 2 | 100 rds · 2 t |
CASE: Right Torso
Systems & Manufacturers
DV-6Md
Dervish
PV29
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
2 eras · 1 faction
Dervish variants (11)
DV-1S Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities IF1, LRM1/1/1 Introduced 2520 Battle value 864 Point value 25DV-6M Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2570 Battle value 1,146 Point value 30DV-7D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3047 Battle value 1,412 Point value 36DV-6M (Turner) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities LRM1/2/2, IF2 Introduced 3051 Battle value — Point value 37DV-6M (Mauck) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3060 Battle value — Point value —DV-8D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3062 Battle value 1,765 Point value 39DV-9D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3068 Battle value 1,518 Point value 38DV-8D2 "Lightbringer" Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities JMPS1, MEL Introduced 3071 Battle value 1,717 Point value 37DV-6Mr Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, LRM1/1/1 Introduced 3073 Battle value 1,347 Point value 36DV-11DK Role Missile Boat Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASEII, IF1, LRM1/1/1, REL Introduced 3149 Battle value 1,919 Point value 38
DV-6Md current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced — Battle value — Point value 29