Dervish DV-6M (Turner)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Missile Boat
- Intro
- 3051 Clan Invasion
- Rules
- Standard
- Move
- Armor
- 144 pts
Medium Laser ×2LRM 15 ×2SRM 2 ×2
Technical Readout: CM:Mercs
Compare this unitBattle Value
—
Point Value
37
Recognition Notes
The Dervish DV-6M (Turner) is a 55-ton missile boat, a 3051 field rework of the 2520 DV-1S original. A 275 XL fusion engine replaces the DV-1S's 265 fusion engine, lifting cruising speed from 43 to 54 km/h and top speed from 65 to 86, while jump range stretches from 90 to 150 metres. Standard armor plating replaces the primitive armor of the original, and double heat sinks take the place of the single sinks. Each arm keeps its SRM 2 but gains a Medium Laser alongside it, and the LRM 10 in each torso is swapped for an LRM 15. It is a field refit, assembled at various sites rather than a single dedicated plant.
Armor & Loadout
DERVISH DV-6M (TURNER)
EnergyMissile
Head: 9 front
Center Torso: 21 front, 6 rear
Right Torso: 18 front, 5 rear
Left Torso: 18 front, 5 rear
Right Arm: 13 front
Left Arm: 13 front
Right Leg: 18 front
Left Leg: 18 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 32 rds · 4 t |
| Enr | RA · LA | 2 | |
| MslSRM 2 | RA · LA | 2 | 100 rds · 2 t |
Systems & Manufacturers
DV-6M (Turner)
Dervish
PV37
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
2
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21
Dervish variants (11)
DV-1S Role Missile Boat Tech base Primitive Rules Advanced Alpha Strike abilities IF1, LRM1/1/1 Introduced 2520 Battle value 864 Point value 25DV-6M Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2570 Battle value 1,146 Point value 30DV-7D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, LRM1/1/1 Introduced 3047 Battle value 1,412 Point value 36
DV-6M (Turner) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities LRM1/2/2, IF2 Introduced 3051 Battle value — Point value 37
DV-6M (Mauck) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3060 Battle value — Point value —DV-8D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2 Introduced 3062 Battle value 1,765 Point value 39DV-9D Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3068 Battle value 1,518 Point value 38DV-8D2 "Lightbringer" Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities JMPS1, MEL Introduced 3071 Battle value 1,717 Point value 37DV-6Mr Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, LRM1/1/1 Introduced 3073 Battle value 1,347 Point value 36DV-11DK Role Missile Boat Tech base Mixed Rules Advanced Alpha Strike abilities BRA, CASEII, IF1, LRM1/1/1, REL Introduced 3149 Battle value 1,919 Point value 38DV-6Md Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2 Introduced — Battle value — Point value 29