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Clan Jump Point (Advanced) (SRM)

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Tech
Clan
Mass
4t
Rules
Advanced
Cost
15.63M C-bills

Infantry Heavy SRM ×8Infantry Assault Rifle ×12

SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01280
G12244
G23203
G34160
G45121
G56104
G6793
G7882
G8877

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MissileOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
MslInfantry Heavy SRMTR ×88
otherAnti Mek GearTR