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Clan Jump Point (Advanced) (MG)

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Tech
Clan
Mass
4t
Rules
Advanced
Cost
10.81M C-bills

Machine Gun (Portable) ×8Infantry Assault Rifle ×12

SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01259
G12226
G23188
G34148
G45112
G5696
G6786
G7876
G8872

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
BalMachine Gun (Portable)TR ×88
otherAnti Mek GearTR