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Clan Jump Point (Advanced) (LRM)

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Tech
Clan
Mass
4t
Rules
Advanced
Cost
10.04M C-bills

Infantry LRM ×6Infantry Assault Rifle ×9

SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7

Availability by era

6 eras · 28 factions

GunPilotAdj BV
G01219
G12192
G23160
G34125
G4595
G5682
G6773
G7865
G8861

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MissileOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×99
MslInfantry LRMTR ×66
otherAnti Mek GearTR