Clan Jump Point (Advanced) (LRM)
- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3064 FedCom Civil War
- Rules
- Advanced
- Cost
- 10.04M C-bills
Infantry LRM ×6Infantry Assault Rifle ×9
Source: TO:AUE
Compare this unitBattle Value
95by skill
Point Value
11
Armor & Loadout
MissileOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×9 | 9 | |
| MslInfantry LRM | TR ×6 | 6 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(LRM)
Clan Jump Point (Advanced)
PV11
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
6 eras · 6 factions
Clan Jump Point (Advanced) variants (6)
(Flamer) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 96 Point value 12(MG) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 112 Point value 11(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 12(Rifle, Energy) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 116 Point value 12(SRM) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 13
(LRM) current variant Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 95 Point value 11