Clan Jump Point (Advanced) (LRM)
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- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3064 FedCom Civil War
- Rules
- Advanced
- Cost
- 10.04M C-bills
Infantry LRM ×6Infantry Assault Rifle ×9
Battle Value
95by skill
Point Value
11
Source: TO:AUE
Compare this unit(LRM)
Clan Jump Point (Advanced)
PV11
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
6 eras · 28 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 219 |
| G1 | 2 | 192 |
| G2 | 3 | 160 |
| G3 | 4 | 125 |
| G4 | 5 | 95 |
| G5 | 6 | 82 |
| G6 | 7 | 73 |
| G7 | 8 | 65 |
| G8 | 8 | 61 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
MissileOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×9 | 9 | |
| MslInfantry LRM | TR ×6 | 6 | |
| otherAnti Mek Gear | TR |
Systems & manufacturers
Clan Jump Point (Advanced) variants (6)
(Flamer) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 96 Point value 12(MG) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 112 Point value 11(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 12(Rifle, Energy) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 116 Point value 12(SRM) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 13
(LRM) current variant Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 95 Point value 11