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Clan Jump Point (Advanced) (Rifle, Ballistic)

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Tech
Clan
Mass
4t
Rules
Advanced
Cost
6.1M C-bills

Infantry Assault Rifle ×20

SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01280
G12244
G23203
G34160
G45121
G56104
G6793
G7882
G8877

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Other
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×2020
otherAnti Mek GearTR