Clan Jump Point (Advanced) (Rifle, Energy)
- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 2815 Early Succession War
- Rules
- Advanced
Laser Rifle ×20
Source: TO:AUE
Compare this unitBattle Value
116by skill
Point Value
12
Armor & Loadout
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle | TR ×20 | 20 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(Rifle, Energy)
Clan Jump Point (Advanced)
PV12
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8
Availability by era
10 eras · 5 factions
Clan Jump Point (Advanced) variants (6)
(Flamer) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 96 Point value 12(MG) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 112 Point value 11(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 12
(Rifle, Energy) current variant Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 116 Point value 12
(SRM) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 121 Point value 13(LRM) Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 95 Point value 11