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Clan Jump Point (Advanced) (Flamer)

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Tech
Clan
Mass
4t
Rules
Advanced
Cost
6.32M C-bills

Flamer (Man-Portable) ×8Infantry Assault Rifle ×12

SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01222
G12194
G23161
G34127
G4596
G5683
G6774
G7865
G8861

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
EnrFlamer (Man-Portable)TR ×88
otherAnti Mek GearTR