Charger CGR-SB "Challenger"
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Juggernaut
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 6.3M C-bills
- Move
- Armor
- 247 pts
Large Laser ×4Medium Laser
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unit
Availability by era
5 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,705 |
| G1 | 2 | 3,240 |
| G2 | 3 | 2,695 |
| G3 | 4 | 2,117 |
| G4 | 5 | 1,604 |
| G5 | 6 | 1,379 |
| G6 | 7 | 1,235 |
| G7 | 8 | 1,091 |
| G8 | 8 | 1,027 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CGR-SB "Challenger" reworks the 80-ton Charger from the CGR-1A1's fast scout into a juggernaut that fights at medium to long range, trading speed for firepower. Where the CGR-1A1 ran on a 400 fusion engine to cruise at 54 km/h and top out near 86, the Challenger fits a lighter 240 fusion engine, dropping cruising speed to 32 km/h and top speed to 54. Each Small Laser is replaced by a Large Laser, one in each arm and one in each torso, while the Medium Laser in the head replaces the original's Small Laser there. The heat-sink count climbs from 10 to 28 single sinks to cope with the heavier battery. It remains an easily-serviced design, built by Luthien Armor Works and Wells Technologies at Luthien.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | RT · LT · RA · LA | 4 |