Charger CGR-1L
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3022 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 7.66M C-bills
- Move
- Armor
- 88 pts
Medium Laser ×2Large Laser
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitBattle Value
980by skill
Point Value
26
Recognition Notes
The CGR-1L is an 80-ton assault refit into a skirmisher, a 3022 rework of the 2665 scout-oriented CGR-1A1. Where the original carried five small lasers scattered across both arms, both torsos, and the head, this variant strips that array for a Large Laser in the right arm and a pair of Medium Lasers, one in each side torso. Engine, cruising speed of 54 km/h, top speed of 86 km/h, and standard armor all carry over unchanged from the base machine. The type is still known as an easily-serviced design, and Wells Technologies builds it at Luthien.
Armor & Loadout
CHARGER CGR-1L
Energy
Head: 8 front
Center Torso: 10 front, 6 rear
Right Torso: 9 front, 5 rear
Left Torso: 9 front, 5 rear
Right Arm: 7 front
Left Arm: 7 front
Right Leg: 11 front
Left Leg: 11 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| Enr | RA | 1 |
Systems & Manufacturers
CGR-1L
Charger
PV26
TP: BMSZ: 4TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
5 eras · 3 factions
Charger variants (13)
CGR-1A1 Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 2665 Battle value 981 Point value 18
CGR-1L current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3022 Battle value 980 Point value 26
CGR-1A5 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, SRM1/1 Introduced 3023 Battle value 1,468 Point value 38CGR-SB "Challenger" Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3025 Battle value 1,604 Point value 39CGR-1A9 Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 3034 Battle value 1,397 Point value 35CGR-3K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3049 Battle value 1,656 Point value 45CGR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, IF1, MHQ1 Introduced 3052 Battle value 1,592 Point value 44CGR-SA5 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3063 Battle value 2,105 Point value 47CGR-2A2 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3064 Battle value 1,109 Point value 27CGR-KMZ Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, JMPS1, MEL Introduced 3071 Battle value 1,781 Point value 39CGR-1X1 Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, AMS, BH, C3BSS, ENE, MHQ2, RCN, TAG Introduced 3076 Battle value 2,009 Point value 59CGR-3Kr Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, MEL, TSM Introduced 3078 Battle value 2,092 Point value 41C Role Scout Tech base Mixed Rules Advanced Alpha Strike abilities AECM, BH, CASE, CR, RCN Introduced 3130 Battle value 2,756 Point value 83