Charger CGR-KMZ
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3071 Jihad
- Rules
- Standard
- Cost
- 20.19M C-bills
- Move
- Armor
- 186 pts
Light PPC ×2Heavy PPCMML 9Sword
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitRecognition Notes
The Charger CGR-KMZ is an 80-ton assault that fights at long range, a 3071 remake of the 2665 CGR-1A1 scout. Where the CGR-1A1 spread five small lasers across its arms, torsos, and head, the KMZ swaps that loadout for two Light PPCs in the left arm, a Heavy PPC in the left torso, and an MML 9 in the right torso, with CASE fitted in the right torso alongside it. A 320 XL fusion engine replaces the original's 400 fusion powerplant, and cruising speed falls from 54 km/h to 43 km/h with top speed down from 86 to 65 km/h, though the KMZ gains a jump capability of 180 metres the CGR-1A1 never had. Light ferro-fibrous armor takes the place of the standard plating, and 12 double heat sinks replace the earlier 10 single sinks. A sword is fitted to the right arm, and the type is built as an easily-serviced design. Sapphire Metals, working out of the former Luthien Armor Works plant, produces it at Shimonita.
Armor & Loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT | 1 | 2 t ammo in RA |
| EnrHeavy PPC | LT | 1 | |
| PhySword | RA | 1 | |
| Enr | LA ×2 | 2 |
CASE: Right Torso
Systems & Manufacturers

Availability by era
5 eras · 5 factions