Charger CGR-2A2
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Scout
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 7.78M C-bills
- Move
- Armor
- 161 pts
Medium LaserRocket Launcher 10 ×5
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unit
Availability by era
6 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,562 |
| G1 | 2 | 2,240 |
| G2 | 3 | 1,863 |
| G3 | 4 | 1,464 |
| G4 | 5 | 1,109 |
| G5 | 6 | 954 |
| G6 | 7 | 854 |
| G7 | 8 | 754 |
| G8 | 8 | 710 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CGR-2A2 is an 80-ton scout, a 3064 rebuild of the 2665 CGR-1A1 that trades the original's battery of five Small Lasers for a mix of rocket-based firepower. Rocket Launcher 10s now sit in the left arm, twin mounts in each torso, while a single Medium Laser occupies the right arm in place of the base model's arm-mounted Small Laser. Ferro-fibrous armor replaces the CGR-1A1's standard plating, though cruising speed holds at 54 km/h with a top speed near 86. It remains an easily-serviced design, and Raveena Electronics builds it at Ramora.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT ×2 · LT ×2 · LA | 5 | |
| Enr | RA | 1 |