Charger CGR-1A9
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3034 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 8.02M C-bills
- Move
- Armor
- 160 pts
Medium Laser ×4Small LaserLRM 20
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unit
Availability by era
8 eras · 12 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,227 |
| G1 | 2 | 2,822 |
| G2 | 3 | 2,347 |
| G3 | 4 | 1,844 |
| G4 | 5 | 1,397 |
| G5 | 6 | 1,201 |
| G6 | 7 | 1,076 |
| G7 | 8 | 950 |
| G8 | 8 | 894 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The CGR-1A9 is an 80-ton assault whose 3034 rebuild trades speed for firepower against the 2665 original. Where the CGR-1A1 relied on five small lasers and a 400 fusion engine cruising at 54 km/h, this configuration swaps in medium lasers in the left arm, right arm, left torso, and right torso, adds an LRM 20 in the right torso, and keeps only a small laser in the head. The lighter 320 fusion engine drops cruising speed to 43 km/h and top speed to 65, but the design now carries a jump capability of 120 metres that the original lacked, and its heat-sink count rises from 10 to 22 single sinks. The mixed loadout blends short-range laser fire with longer-reaching missile support rather than settling into one engagement band. It carries over the easily-serviced design of the earlier model, and Luthien Armor Works builds it at Luthien alongside production at Ramora.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Msl | RT | 1 | 12 rds · 2 t in LT |
| Enr | RT · LT · RA · LA | 4 |