UrbanMech UM-R96
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Ambusher
- Intro
- 3149 Dark Age
- Rules
- Advanced
- Cost
- 1.99M C-bills
- Move
- Armor
- 92 pts
Small X-Pulse LaserSnub-Nose PPC
Source: RG02
Compare this unitBattle Value
852by skill
Point Value
22
Recognition Notes
The UM-R96 is a 30-ton ambusher, a 3149 rebuild of the 2675 UM-R60 original. Where the UM-R60 carried an AC/10 in the right arm, the UM-R96 mounts a Snub-Nose PPC there, and its Small Laser in the left arm gives way to a Small X-Pulse Laser. Hardened armor replaces the base model's standard plating, and double heat sinks stand in for the UM-R60's single sinks, though the count drops from 11 to 10. Jump range extends from 60 to 90 metres, while the cruising speed of 22 km/h and top speed of 32 km/h carry over unchanged. The type keeps its low, hard-to-target silhouette and minimal, weapon-pod arms without hands, and Hellespont Industrials builds it at Betelgeuse.
Armor & Loadout
URBANMECH UM-R96
Energy
Head: 9 front
Center Torso: 11 front, 6 rear
Right Torso: 8 front, 3 rear
Left Torso: 8 front, 3 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 12 front
Left Leg: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Enr | LA | 1 |
Systems & Manufacturers
UM-R96
UrbanMech
PV22
TP: BMSZ: 1TMM: 0MV: 2"/6"j
ROLE: Ambusher
Damage
S (+0)
2
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
2 eras · 2 factions
UrbanMech variants (12)
UM-R60 Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2675 Battle value 504 Point value 11UM-R60L Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2925 Battle value 470 Point value 11UM-R50 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2978 Battle value — Point value —UM-R63 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3050 Battle value 540 Point value 16UM-R69 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 589 Point value 19UM-R68 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 561 Point value 13UM-R70 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 724 Point value 16UM-AIV Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1 Introduced 3072 Battle value 603 Point value 22UM-R80 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, JMPS1, PRB, RCN, TAG Introduced 3076 Battle value 699 Point value 21UM-R93 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE Introduced 3130 Battle value 894 Point value 17
UM-R96 current variant Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, JMPS1 Introduced 3149 Battle value 852 Point value 22
UM-R27 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRM2/2, CASE Introduced 3151 Battle value 610 Point value 15