UrbanMech UM-R68
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Ambusher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 1.53M C-bills
- Move
- Armor
- 96 pts
Small LaserSmall Pulse LaserMRM 30
Battle Value
561by skill
Point Value
13
View on Sarna
Technical Readout: TR:3050U · Record Sheets: RSFP:Urbies
Compare this unitUM-R68
UrbanMech
PV13
TP: BMSZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
3
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
6 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,296 |
| G1 | 2 | 1,133 |
| G2 | 3 | 942 |
| G3 | 4 | 741 |
| G4 | 5 | 561 |
| G5 | 6 | 482 |
| G6 | 7 | 432 |
| G7 | 8 | 381 |
| G8 | 8 | 359 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The UM-R68 is a 30-ton ambusher that fights close in, cruising at 22 km/h and topping out at 32, with a short 60-metre jump. Where the UM-R60 of 2675 carries an AC/10 in the right arm, this 3065 rebuild replaces it with an MRM 30, and it adds a Small Pulse Laser in the left torso alongside the Small Laser in the left arm. It keeps the minimal, weapon-pod arms without hands and the low, hard-to-target silhouette of the original, still built on the same 60 fusion engine and standard armor.
Armor & loadout
Mech rightFrontMech left
URBANMECH UM-R68
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Msl | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA | 1 |
Systems & manufacturers
UrbanMech variants (12)
UM-R60 Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2675 Battle value 504 Point value 11UM-R60L Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2925 Battle value 470 Point value 11UM-R50 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2978 Battle value — Point value —UM-R63 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1 Introduced 3050 Battle value 540 Point value 16UM-R69 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3063 Battle value 589 Point value 19
UM-R68 current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3065 Battle value 561 Point value 13
UM-R70 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 724 Point value 16UM-AIV Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1 Introduced 3072 Battle value 603 Point value 22UM-R80 Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, JMPS1, PRB, RCN, TAG Introduced 3076 Battle value 699 Point value 21UM-R93 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE Introduced 3130 Battle value 894 Point value 17UM-R96 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, JMPS1 Introduced 3149 Battle value 852 Point value 22UM-R27 Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities SRM2/2, CASE Introduced 3151 Battle value 610 Point value 15